EverQuest had many infamous NPCs. Several have been captured by my humble brushes in this project. Cazel and Fippy Darkpaw are just a few, but Monks all know Raster of Guk, and Targin the Rock. These two exiled monks are part of gaining the Robe of Whistling Fists: a higher end quest item on the path to attaining the class's "Epic." And they are really...really...really difficult to track down and kill.
I never reached this point in the original version of the game, and that thought is kind of comforting. I was able to track down Raster of Guk because there were plenty of online resources that told me spawn time, location, and stats. I have no idea how anyone was supposed to figure any of this out beforehand.
The quest is so...unbelievably...vague. How could anyone figure out his location and his spawn chances? Anyone in their right mind would have given up or figured they were in the wrong location if they had anywhere near the time spent I did, even with the confirmed details. I spent five days of uncertain time in the depths of Lower Guk, in a location I started to disbelieve, despite the online resources. Finally, I got him. It was an amazing feeling, but fleeting given the next steps required.
As I moved forward and got additional help for Targin the Rock, determined to not repeat the drudgery of Raster, I thought that maybe I was missing the point. Perhaps the vagueness, the mystery and word of mouth of information that would have to spread to make a step forward in getting the Robe of Whistling Fists was intentional. In fact, the more I thought about it, the more immersive it felt. I felt stupid, and a product of the exaggerated "Gen Z" lifestyle of instant gratification. A label that truly felt at odds with my other efforts up to that point, but perhaps I'd taken an entirely incorrect approach to my journey from the start.
I'd definitely looking things up. I checked maps, and wikis, and forums. I started to think that I was missing the entire point of the world that the original developers looked to create with the difficulty of this. Were some players meant to just have more basic gear and struggle to ever reach the upper echelons of EQ? Was I one of them? Were there meant to be rarely attainable tiers that never accounted for the wide-reaching, information-sharing age that would eliminate the need for an in-game community, but instead relegate it to an online one that would never need to interact with each other or create an organic environment? WAS EVERQUEST TOO AMBITIOUS IN IT'S HOPES FOR THE PROLIFERATION OF ITS INTENTIONS THROUGH PLAYER INTERACTION IN ITS OWN WORLD??
"Just get some guildies to kill Brother Z" someone suggested in guild chat. "He drops the robe you need for the next quest step."
Nah, I was doing it right. Sorta. Definitely. Maybe?