The Enchanter's Many Faces

Gouache and ink on paper.

Gouache and ink on paper.

Lore, specifically, the player-made lore, is one of the best and most fascinating parts of what ended up becoming a major part of this project. When I first spoke with the player, I did my normal ask about any roleplaying or background information that might inform or personalize the piece. What I got was so much fun and a representation of how much creativity goes into these digital personalities. Eventually, I'd love to do a write-up on the liminal space that older graphics and technology created that the human mind reactively filled. There are many instances - with the Oblivion remake from Bethesda Softworks being a prime example - of people saying "that's how I remembered it looking," when the reality is very far off. The same is true for character personalities, especially in the early days of the MMORPG that you see in fewer and fewer games over time. Too many games try to recreate a Geralt of Rivia or Nathan Drake, when sometimes it's best to just let the player paint their own picture, subconsciously or not.

For this painting, the Enchanter had a cripping addiction to an in-game drug, and was often disguised as either an Iksar (who were unable to choose this class), or a halfling who hung around in social settings. Their most common enemies were on two ends of the leveling and experience spectrum: the end-game-ish Lord Nagafen; and the sprawling, mid-level zone of Lower Guk.